![]() The name, Steam Link, should sound familiar. That said, the app requires a separate controller, and the mobile form-factor does not accommodate games meant to be played on larger screens very well. In testing, Steam Link performed well, streaming Steam games to my phone without any issues. Valve is the latest company to take a shot at the concept, with its new Steam Link app. The dream of streaming graphically intensive video games to handheld devices has long existed in the gaming world, with projects such as OnLive, Nvidia's GameStream and GeForce Now, and more recently, the cross-platform Moonlight (based on Nvidia's technology) having varying levels of success. Screen scaling and heat issues on mobile devices. ![]() How to Set Up Two-Factor Authentication.How to Record the Screen on Your Windows PC or Mac.How to Convert YouTube Videos to MP3 Files.How to Save Money on Your Cell Phone Bill. ![]() How to Free Up Space on Your iPhone or iPad.How to Block Robotexts and Spam Messages.Steam is the best thing to happen to non-console, non-mobile gaming in a couple of decades. If the resolution of the host display is set in-game to the same as the client, that's that much less work the client has to do. It sounds like as much of the work, including graphical work, as possible should be done on the host. Remember, the client can be a low-performance device, so long as it can sufficiently play the stream, as it doesn't handle rendering the game's graphics. While it would be feasible to do this on a headless server with a beefy processor and minimal graphical power, you're almost certainly going to get better results if a decent enough GPU is used on the host. ![]() Ideally, the hosting machine would need to be powerful enough to play the game and to encode the stream simultaneously. Does the hosting machine need powerful graphics or would a headless Xeon PC server work well? I ask as I am looking at getting one anyway to host opensim and that only being a database doesn't require much in the way of a GPU the graphics being handled by the client viewer. ![]()
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